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Coding with Roblox Lua in 24 hours : the official Roblox guide
2022
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Roblox 's mission is to bring the world together through play. Roblox enables anyone to imagine, create, and have fun with friends as they explore millions of immersive 3D experiences, all built by a global community of developers. Roblox is powered by a global community of more than 2 million developers who produce their own immersive multiplayer experiences using Roblox Studio, Roblox's intuitive desktop design tool. Roblox is ranked as one of the top online entertainment platforms for audiences under the age of 18 based on average monthly visits and time spent (ComScore).


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Summary
In just 24 lessons of one hour or less, Coding with Roblox Lua in 24 Hours: The Official Roblox Guide helps you learn all the skills and techniques you'll need to code your own Roblox experiences. Perfect for beginners, each short and easy lesson builds upon everything that's come before, helping you quickly master the essentials of Lua programming. Step-by-step instructions walk you through common questions, issues, and tasks; Q&As, Quizzes, and Exercises build and test your knowledge; "Did You Know?" tips offer insider advice and shortcuts; and "Watch Out!" alerts help you avoid pitfalls.

Learn how to...
* Code with properties, variables, functions, if/then statements, and loops
* Organize information using arrays and dictionaries
* Work with events to make things move, explode, count down, and do whatever you can imagine
* Keep your code manageable with abstractions and object-oriented programming
* Store data permanently to create leaderboards, inventories, and custom currency
* Use raycasting to allow visitors to place their own objects, such as furniture and props, within your world

Table of Contents
Hour 1Coding Your First Projectp. 1
Installing Roblox Studiop. 1
Let's Take a Tourp. 2
Opening the Output Windowp. 5
Writing Your First Scriptp. 6
Error Messagesp. 11
Leaving Yourself Commentsp. 12
Hour 2Properties and Variablesp. 17
Object Hierarchyp. 18
Keywordsp. 19
Propertiesp. 20
Finding Properties and Data Typesp. 22
Creating Variablesp. 22
Changing the Color Propertyp. 25
Instancesp. 26
Hour 3Creating and Using Functionsp. 31
Creating and Calling Functionsp. 31
Understanding Scopep. 33
Using Events to Call Functionsp. 33
Understanding Order and Placementp. 36
Hour 4Working with Parameters and Argumentsp. 43
Giving Functions Information to Usep. 43
Working with Multiple Parameters and Argumentsp. 45
Returning Values from Functionsp. 49
Returning Multiple Valuesp. 50
Returning Nilp. 51
Dealing with Mismatched Arguments and Parametersp. 51
Working with Anonymous Functionsp. 52
Hour 5Conditional Structuresp. 57
If/then Statementsp. 58
Elseifp. 62
Logical Operatorsp. 62
Elsep. 63
Hour 6Debouncing and Debuggingp. 73
Don't Destroy, Debouncep. 73
Figuring Out Where Things Go Wrongp. 82
Hour 7While Loopsp. 91
Repeat Forever, while true dop. 91
Some Things to Keep in Mindp. 92
While Loops and Scopep. 98
Hour 8For Loopsp. 101
How for Loops Workp. 102
Nested Loopsp. 109
Breaking Out of Loopsp. 110
Hour 9Working with Arraysp. 113
What Are Arrays?p. 113
Adding Items Laterp. 114
Getting Information from a Specific Indexp. 114
Printing an Entire List with ipairs ()p. 115
Folders and ipairs ()p. 116
Finding a Value on the List and Printing the Indexp. 121
Removing Values from an Arrayp. 122
Numeric for Loops and Arraysp. 123
Hour 10Working with Dictionariesp. 127
Intro to Dictionariesp. 127
Adding and Removing from Dictionariesp. 130
Removing Key-Value Pairsp. 130
Working with Dictionaries and Pairsp. 132
Returning Values from Tablesp. 133
Hour 11Client Versus Serverp. 145
Understanding the Client and the Serverp. 145
Working with GUIsp. 146
Understanding RemoteFunctionsp. 149
Using RemoteFunctionsp. 149
Hour 12Remote Events: One-Way Communicationp. 161
Remote Events: A One-Way Streetp. 161
Communicating from the Server to All Clientsp. 162
Communicating from the Client to the Serverp. 165
Communicating from the Server to One Clientp. 170
Communicating from Client to Clientp. 171
Hour 13Using ModuleScriptsp. 173
Coding Things Just Oncep. 173
Placing ModuleScriptsp. 174
Understanding How ModuleScripts Workp. 174
Naming ModuleScriptsp. 174
Adding Functions and Variablesp. 175
Understanding Scope in ModuleScriptsp. 176
Using Modules in Other Scriptsp. 177
Don't Repeat Yourselfp. 183
Dealing in Abstractionsp. 183
Hour 14Coding in 3D World Spacep. 187
Understanding X, Y, and Z Coordinatesp. 187
Refining Placement with CFrame Coordinatesp. 189
Offsetting CFramesp. 191
Adding Rotations to CFramesp. 191
Working with Modelsp. 192
Understanding World Coordinates and Local Object Coordinatesp. 193
Hour 15Smoothly Animating Objectsp. 199
Understanding Tweensp. 199
Setting TweenInfo Parametersp. 201
Chaining Tweens Togetherp. 205
Hour 16Solving Problems with Algorithmsp. 209
Defining Algorithmsp. 209
Sorting an Arrayp. 210
Sorting in Descending Orderp. 212
Sorting a Dictionaryp. 213
Sorting by Multiple Pieces of Informationp. 216
Hour 17Saving Datap. 219
Enabling Data Storesp. 219
Creating a Data Storep. 220
Using Data in the Storep. 220
Limiting the Number of Callsp. 225
Protecting Your Datap. 225
Saving Player Datap. 226
Using UpdateAsync to Update a Data Storep. 226
Hour 18Creating a Game Loopp. 229
Setting Up Game Loopsp. 229
Working with BindableEventsp. 230
Hour 19Monetization: One-Time Purchasesp. 243
Adding Passes to Your Experiencep. 243
Configuring the Passp. 246
Prompting In-Game Purchasesp. 247
Hour 20Object-Oriented Programmingp. 259
What Is OOP?p. 259
Organizing Code and Projectsp. 259
Making a New Classp. 260
Adding Class Propertiesp. 261
Using Class Functionsp. 263
Hour 21Inheritancep. 271
Setting Up Inheritancep. 272
Inheriting Propertiesp. 274
Working with Multiple Child Classesp. 277
Inheriting Functionsp. 278
Understanding Polymorphismp. 278
Calling Parent Functionsp. 282
Hour 22Raycastingp. 287
Setting Up the Function to Raycastp. 287
3D Math Trick: Getting the Directionp. 289
Setting Raycast Parametersp. 290
3D Math Trick: Limit Directionp. 293
Hour 23Plopping Objects in an Experience: Part 1p. 297
Setting Up the Objectp. 298
Creating a Plop Buttonp. 302
Tracking Mouse Movementsp. 303
Previewing the Objectp. 307
Hour 24Plopping Objects in an Experience: Part 2p. 313
Detecting Mouse Inputp. 314
Sending a Message to the Serverp. 316
Getting the Messagep. 317
Appendix ARoblox Basicsp. 321
Keywordsp. 322
DataType Indexp. 322
Operatorsp. 324
Naming Conventionsp. 325
Animation Easingp. 325
Possible Solutions to Exercisesp. 326
Indexp. 355
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